landscape

Terrain


Icon: Image Image
Menu: Tools / Architecture / Terrain / Add Terrain
Hotkey: n/a
Alias: terrain
Add terrain.

Designer Deluxe Pro Basic Pro Platinum

Creates a topographical terrain, represented by triangulated network. You can create a terrain from scratch, or import coordinates from a file.
  1. Activate Terrain and click points to define the outer boundary (or enter coordinates in the Coordinate Fields). As you click points, the surface triangulates.
     
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  2. Continue defining the outer boundary.
     
  3. Define interior points as well. Each point you define will become a node you can edit. You do not need to define all nodes now; you can add nodes later.
     
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  4. Open the terrain's Properties to the Landscape page. Under Smooth, increase the Level. Choose a whole number between 0 and 6. This increases the level of triangulation, resulting in a more accurate surface.
     
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  5. Activate the Edit Tool and select the terrain. Each point you defined when creating the terrain is represented as a node.
     
  6. If you want to add more nodes, right-click where you want the new node and select Add Node.
     
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  7. To modify the terrain, click a node and use the Coordinate Fields to change its Z position. You can also drag a node while in a Front or Side view. Adjacent nodes will remain in place.
     
  8. You can also change the position of nodes by using the Delta fields in the Inspector Bar.
     
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  9. Switch to World Plan. This view shows the terrain as a series of isolines, each labeled with its elevation.
     
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  10. In the Landscape page, change the Step. In this example, an isoline will be displayed every 12 inches. This makes the isoline display less dense.
     
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  11. Uncheck Label. This removes the elevation value from each isoline.
     
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  12. Uncheck Visible. This removes the isoline display.
     
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    If isolines are displayed, they will not be visible when you move out of World Plan view.
     
    Modifier Offset or Foundation pit slope offset: Enter a number between 0.0001 and 100,000. When you use a Terrain Modifier, this defines a projected offset from the modifier graphic.

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Terrain Modifier: Modify the terrain with a closed 2D graphic residing on any plane.
Import Terrain: Create a terrain from imported data.
Terrain from Selected Points: Create a terrain using 4 or more selected Point objects residing on the same plane.



Contributors to this page: jrsollman .
Page last modified on Wednesday 06 of August, 2014 10:58:40 PDT by jrsollman.