RedSDK Rect Area Luminance

RedSDK Rectangular Area Light Luminance

Work In Progress - Editing and pictures to be completed shortly as of 01_Feb_2016.


Area light sources are surface lights that emit light from a rectangle. PARAMETERS
  • Intensity decay – Set the rate at which the lights power diminishes.
See Separate intensity page - when available
  • Diffuse color – Sets the diffuse color of the light.
  • Diffuse affect – Sets the relative intensity (power) of the diffused light.
Diffuse colour and affect, do a similar job in black to white colour, the colour will most often be left at grey scale (black to white), moving the colour slider toward the left (black) darkens the beam, moving towards the right (white) brightens the beam, equally moving the 'affect' slider towards '0' darkens the beam, towards 100 brightens the beam,

  • Specular color – Sets the specular color of the light.
  • Specular affect – Sets the relative intensity (power) of the Specular light.
  • Pos – Sets the X,Y,Z position of the light relative to the object to which it is attached.
  • Dir – Sets the X,Y,Z direction of the light relative to the position.
  • Top – Defines a second axis which is perpendicular to the direction, used for the rotation, if the lights display is not circular.
  • Samples Count – Sets the number of samples used to populate the light surface. Must be greater than 0.
  • Width – Sets the width of the defining rectangle.
  • Height – Sets the height of the defining rectangle.
  • Shadows – Sets whether the light will generate shadows, or not.
  • Shadow Color – Specifies the color of shadows created by the light.


Contributors to this page: AndyUK .
Page last modified on Saturday 04 of February, 2017 16:33:01 PST by AndyUK.